INTERACTIVE OPERATIONS RESEARCH

Can you match
the optimizer?

Assign and order demand across a growing fleet, watch the routes run, and compare your decision with a fast routing heuristic and a provably optimal solution.

PROBLEMMulti-scenario CVRP
SCALE2–4 vehicles · 6–12 nodes
HEURISTICMulti-start GRASP + VND
EXACTHeld–Karp + partition DP
RUNTIMEBrowser only
DECISION LAB / CAPACITATED ROUTING

Route the fleet.

3 SCENARIOS READY

GUIDED Two vehicles and six nodes. Learn how capacity changes an otherwise short-looking route.

VEHICLES 02NODES 06CAPACITY 07 EACH
DISTANCE MODEL

The 3:2 grid is fixed at every screen size. One square equals 5 distance units, and the solver uses the exact same on-screen proportions.

NORMALIZED DISTANCE GRID / 3:2YOUR PLAN / BUILDING
D0DEPOT
Y / 100
1 SQUARE = 5 UNITS
01 / HUMAN

You make the trade-offs.

Choose both assignment and visit sequence while balancing total distance and vehicle capacity. A visually short route is not useful if its assigned demand breaks the hard capacity limit.

02 / HEURISTIC

Search beyond one local choice.

GRASP constructs 96 diverse capacity-feasible plans. A fleet-wide variable-neighborhood descent then combines intra-route 2-opt with demand-preserving exchanges between vehicles.

03 / EXACT

A proof-sized benchmark.

Held–Karp solves the shortest tour for every feasible node subset; partition DP combines those tours across the fleet. Larger real-world instances call for mathematical programming or metaheuristics. See the full routing work →

OPEN TO GOOD PROBLEMS

Have a data or decision problem?
Let’s model it.